Tuesday, November 24, 2009

Magna Carta: Tears of Blood

Magna Carta: Tears of Blood is a game that I randomly decided to buy on a trip to Gamestop because I saw somewhere an advertisement for Magna Carta 2, so I just figured if it was good enough for a second one, it would probably be safe to buy the first one. Unfortunately, due to an overload of homework, I haven't even gotten to start the game yet, so I decided to look up information about it. It came out November 16, 2005 and is an RPG.

The story takes place in a land called Efferia, where a war is taking place between it's two species of human and Yason. The protagonist, named Calintz, is the leader of a mercenary group named the Tears of Blood hired by the humans to deal with problems that they can't touch. After a battle where the humans try to use forbidden magic and fail, Calintz finds himself being healed in a cavern by a woman named Reith who has amnesia. Calintz offers to take her to a city of powerful priestesses as thanks and because he thinks she is one of them. As the story progresses, The Tears of Blood realize that Reith is more important than anyone thinks.

The battle system seems rather complicated. Three characters move around the battlefield in real-time (you being one of them) and can only attack when a thing called the leadership meter is filled. When it is full enough to attack, you must have a series of three button presses for an attack to succeed. If you fail, the meter empties and you have to wait for it to refill. I'm hoping there's more to the battle system overall than just that, because that seems like it would get pretty boring.

The reviews were mostly 6-7 out of 10, so unless the battle system is a lot more fun to play than it is to explain, that means the story pretty much saved the game from being terrible. Which if the story is good enough, I can stand bad gameplay. Hopefully I won't be to let down by this game.

No comments:

Post a Comment