After posting about Sonic, I started thinking about his friend and rival, Knuckles. I also realized that knuckles was an echidna, and I had no idea what an echidna was. When I looked them up, I kind of thought they looked like a mixture of a hedgehog and an anteater. That makes a somewhat good choice for Sonic's rival since it's not just another hedgehog, but a different, similar looking species. They didn't really make the nose look like an anteater nose, but I can understand why. Having a rival with a long nose, but everything else similar to Sonic facing him would just look silly. They did a great job with the concept of Knuckles since Sonic focuses on speed and Knuckles on strength, Sonic is blue, Knuckles is red, and while Sonic can run so fast he runs up walls, Knuckles can use the spikes on his fists to climb walls. They are opposites in many ways which makes them great rivals, yet they're still friends. Normally I would think they shouldn't be friends, but since they were brought together by a common enemy (Dr. Robotnik), it makes sense to me that they become friend's after his defeat.
Sunday, November 22, 2009
Sonic the Hedgehog
Batarangs
Batman: Arkham Asylum
The Tauren
Friday, November 20, 2009
Cel-shaded Animation
Cel-shaded animation is a form of graphics that has started being used in video games which makes it look more like a hand drawn story.
An example of older cel-shading (The Legend of Zelda: The Windwaker).
An example of newer cel-shading (Borderlands).
I like this style (not necessarily more than the normal graphics that are used) because it's interesting to play. It kind of makes you feel like you're in a storybook playing out the story. Some people may complain it makes it harder to get into the game because it looks less real, but I don't think looking real makes something much better. If you're looking at a huge monster that you can't even come up with in your imagination, it can't look real anyway since there isn't a real one in our world. I was curious about how this art style was produced, so I looked it up and found out it actually starts with a 3d model. Except then they take that model and use non-photorealistic lighting while rendering. This makes shadows and highlights look more like blocks of color instead of smoothly mixed, giving it a flat appearance.
Wednesday, November 18, 2009
Bionic Penguins
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